Game Plan:
Today you will be attempting to find the âliterary ghostâ, so you will be playing a âcheapâ version of Clue or a mystery Candy Land. Instead of solving a murder you will find âwho is Patrick Suskindâ. Just follow the clues and soon you will reveal his whereabouts.
Easy Right?
Let me set the Scene:
A militant, a college student, a concert pianist, and budding literary genius (a writer) and your job is to find where Suskind lives, what he does, and what his everyday object is. And then find out his legacy at the end, when you find out this crucial information. What will his legacy be. Good or BAD, and you are the judge of that.
Game Play
Put Your chosen icon in the middle of the board and ALSO choose a character âSuskindâ could be
Sort the decks
Take a card from each pile on the top deck (no looking and slip into the envelope)
Shuffle the rest
Deal the rest of the cards (and players DO NOT REVEAL YOUR PERSON)
Give a clue sheet OR a sticky note and it's your job to solve WHERE HE IS? WHAT HE DOES? And WHAT HE CARRIES/ MURDER WEAPON
when you enter a room ask questions
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